The Game is an engaging, informative scenarios thinking tool to enable decision-makers in local and national government, emergency planners, senior leaders in the food sector, university researchers and other policy influencers to understand existing and emerging risks to our food system, and to explore what resilience in the food supply network means for their communities.
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The Game is played in groups of 4-6 Players who are in charge of a city.
It is the Players’ responsibility to make decisions and undertake actions to protect their citizens’ access to sufficient, safe and nutritious food in response to events given to them by our (single) Player.
Our Player represents the dark forces already threatening every city’s food network to some degree — climate change, resource depletion and population pressures and, if a client requests it, some of the responses to and mitigators of these forces.
Our data bank of events include some that have happened in the previous few months, as well as foresight assessments from reputable, cited sources.
There is a variety of ways we can deliver The Game. Players can participate together as a solo team, or with more groups who play either collaboratively following the same or different scenario stories, or in competition with each other:
As a series of Games running in parallel
We piloted The Game four times through 2018, the final delivery having 30 Players from different organisations and professional backgrounds, each participating in one of five Games, running in parallel simultaneously and with different storylines playing out.
The debrief included comments by three Observers in our team, as well as a showing of our video Strange New World.
We’re currently planning another such event in London. If you’re interested in being one of the Players, please get in touch via email@example.com.
As a scenarios workshop for a specific client
We also work in collaboration with specific clients to co-develop:
- The storylines and scenarios which would benefit their organisation the most, in terms of content and in terms of the placing of The Game along a pessimistic-optimistic continuum.
- The facilitation of the Players’ review of The Game, to include their emotional responses to playing it, and how the content and their responses to it are relevant to the work of the client organisation and the wider society.
Players have included people from these organisations:
Why we devised The Game
Local organisations, including local authorities and emergency services, have statutory duties to assess risks to their communities, and to produce resilience plans. The population’s requirements, and rights under the UN Declaration of Human Rights (1948) and the Rome Declaration (1996), for access to sufficient supplies of safe, nutritious food are treated as a given by UK authorities.
It is not currently a given.
As well as our report on Global Risks to UK Food Supplies mentioned above, in January 2018, we published our horizon scanning project report Back from the future. It highlighted the scale and urgency of the threats on our food supply system, and exposed the inability and/or lack of capacity within governments and other institutions to respond.
An added note about the phrase ‘Nine Meals from Anarchy’
This comes from a catchy line by journalist Alfred Henry Lewis way back in 1906, when he wrote There are only nine meals between mankind and anarchy. It begs the question about the if and when of civil unrest breaking out from a population faced with going hungry.
We all rapidly lose the energy enough to riot after three days of going without any food; on the fourth day, thee and me is likely to lack the energy to do anything other than loll around feeling weak, tired and downright scared. So just the prospect of certain food shortages can enough to cause panic buying, and severe shortages of calorie-staples such as bread, rice or potatoes might well lead to rioting.
The challenge faced by most of the world’s population, however, is not the lack of available calories, but a lack of the range of nutrients needed for a healthy, active life. The effects are delayed, often not understood, and for sure not imminently life-threatening. People don’t riot for a lack of, say, vitamin D, even though it’s estimated roughly one in five people in the UK has low vitamin D levels.